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Jan 2 2012, 04:44
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#1
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
Does anyone else's PS3 play some music from your hardrive (internal PS3) on the XMB but in a game that supports custom music (Bejweled 2, Peggle, Dante's Inferno, Batman: Arkham City, et) those SAME tracks will not play?
This seems to be happening to me, for what ever reason I have a few thousand MP3'S on the system that will all play on the XMB but when I go into a game that supports custom music:
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Jan 2 2012, 11:24
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#2
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
... Could it be the type of tags (ID, APE, what-ever-else . . . . . .)? If you suspect these properties: did you compare those that play with those that don't? Where were the differences? What did they have in common? Yes, first of all check, if the files all got V2.3 tags - and only those. Then check the files' integrity. You would have to transfer them to a PC, though, to perform these checks. -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 4 2012, 20:47
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#3
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
The irony is that every single song of the 5200 (or more) MP3's on the system WILL play on the XMB (the main system menu) but not all will play in a game that supports custom music.
Some screenshots (from MP3 tag it self). First screenshots of what will play in Game http://img215.imageshack.us/img215/2273/work1q.jpg http://img718.imageshack.us/img718/6846/work2a.jpg http://img94.imageshack.us/img94/5534/work3x.jpg Second screenshots of what will not play in game, regardless http://img707.imageshack.us/img707/2799/tplay1.jpg http://img684.imageshack.us/img684/5456/tplay2.jpg http://img692.imageshack.us/img692/6569/tplay3.jpg http://img137.imageshack.us/img137/9303/tplay4.jpg http://img692.imageshack.us/img692/1673/wp5o.jpg http://img716.imageshack.us/img716/5172/wp6e.jpg http://img190.imageshack.us/img190/9110/wp7r.jpg Perhaps someone here can notice something. I have thousands of playable songs of the PS3 that I could also show the details of. |
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Jan 4 2012, 20:49
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#4
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
First screenshots of what will play in Game It looks to me as though the VBR tracks do not play. CBR (constant bitrate) though do. -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 4 2012, 21:08
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#5
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![]() Member Group: Full Members Posts: 4129 Joined: 26-May 06 From: Wuppertal, Germany, Planet Earth Member No.: 3194 Mp3tag Version: 2.54 |
It looks to me as though the VBR tracks do not play. CBR (constant bitrate) though do. Isn't it the sample rate? DD.20120104.2109.CET -------------------- * Beyond that, don't ask, when you don't know what to do with the answer. *
♥ home is where the heart is ♥ |
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Jan 4 2012, 21:09
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#6
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
Oddly I have about 840 tracks not on the system (yet), and about more than half (455 of them) are Variable bitrate, and I'm sure they play. So it's not always variable or constant bitrate.
Something my dad pointed out on Saturday was that those that DO play have a bitrate that's a multiple of 8 (128, 192 Kbps, etc) while those that DON'T play are not always (if not always) a non-multiple of 8 (190 . . . ). Ugg. What a stupid headache this is. |
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Jan 4 2012, 21:15
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#7
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
Oddly I have about 840 tracks not on the system (yet), and about more than half (455 of them) are Variable bitrate, and I'm sure they play. So it's not always variable or constant bitrate. Something my dad pointed out on Saturday was that those that DO play have a bitrate that's a multiple of 8 (128, 192 Kbps, etc) while those that DON'T play are not always (if not always) a non-multiple of 8 (190 . . . ). Ugg. What a stupid headache this is. there is a program that converts vbr into cbr and vice versa, called winmp3packer (freeware). You could try to reconvert one or two of the files and try to play them. If it works ... good. If not, we have to continue to investigate. -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 4 2012, 21:57
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#8
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
What options at the bottom should be used? . . .
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Jan 4 2012, 23:11
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#9
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
What options at the bottom should be used? . . . Input Types: tick VBR Output types: Select CBR Minimum Bitrate: set 64 kb Do not tick any of "Strip non-mp3 data" Append text to filename: -CBR Alternate broken frame behaviour: tick Super-squeeze: tick Overwrite: tick Output folder: as you wish - same as input folder is probably ok if you set an appendix Debug output: none The bitrate for CBR will be automatically be selected according to the biggest frame. So 64 kbit will hardly ever be selected. -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 4 2012, 23:43
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#10
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
Interesting I'm getting an error with it trying to convert Super Mario All Stars music:
http://imageshack.us/photo/my-images/714/errorscf.jpg/ Will see if any of this will play on the system - that didn't do a damned thing, nothing changed . . . . This post has been edited by dlf: Jan 5 2012, 00:03 |
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Jan 5 2012, 09:52
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#11
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
Interesting I'm getting an error with it trying to convert Super Mario All Stars music: Will see if any of this will play on the system - that didn't do a damned thing, nothing changed . . . . perhaps you should check the integrity of your music files using mp3val (also freeware). And afterwards you could try to convert it again. This post has been edited by ohrenkino: Jan 5 2012, 09:52 -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 5 2012, 18:09
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#12
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
And if that doesn't work I can try finding the soundtracks again, I've found some and they've worked in game unlike their counterparts. I wonder if the xbox 360 would do this samething.
Oddly I did decide to try MP3VAL on the music on my computer, and what I'm listening to now, it did find some problems but for what-ever reason I KNOW some of the music that got an error message would play on the system in a game. The new music (that will play, like Diablo which I found a few days ago) seems to have: A frequency of 44100 (K?)HZ Tag of: APEv2 (ID3v2.3 APEv2) And be VBR Bitrate not a multiple of 8 (190, 191, 188 kbps) This post has been edited by dlf: Jan 5 2012, 19:44 |
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Jan 5 2012, 19:40
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#13
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
... it did find some problems but for what-ever reason I KNOW some of the music that got an error message would play on the system in a game. As apparently you haven't got a clue what is wrong with the tracks or the application the only way is to start with the very basics. One of the basics is that the files are not corrupted. E.g. if you get the message that a XING header is present but the file is not VBR then this could send a player into the great wide open. These files should get re-encoded with mp3packer. (oh yes, how did that go on after the files got fixed with mp3val?) Then I saw in the screendumps that you have a wild mixture of pure MPEG tags and several also with APE tags. In general, APE tags cause irritation depending on the settings in MP3tag. So, my advice would be to get rid of these. Then we have got a player that only plays tracks with V1 tags, not V2.3. Also, it refuses to play any tracks with albumart in them (which sort of implies V2.3 tags). So it could be that some of the games do not like V2.3 tags. You see, that there is a lot to experiment. And very little that can be judged from a remote site like mine. It would be nice to hear if you finally succeeded. -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Jan 7 2012, 02:48
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#14
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Member Group: Full Members Posts: 7 Joined: 2-January 12 Member No.: 15831 Mp3tag Version: 2.49 |
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Jan 7 2012, 10:43
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#15
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![]() Member Group: Full Members Posts: 3154 Joined: 9-December 09 From: Norddeutschland / Northern Germany Member No.: 11458 Mp3tag Version: 2.55a |
... (Example of one that does work) Example of one that doesn't And? Did you give the non-working one a treat with mp3val? What was the result? Also: the working file has got jpeg as coverart, the non-working one png ... -------------------- 42 - wie war die Frage / what was the question / comment était la question
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Lo-Fi Version | Time is now: 22nd May 2013 - 09:46 |